Three-Act Story Structure

Mark and I decided that we wanted Harrowing Adventures to be a great interactive fiction game and to also read like a story that fits a traditional narrative even though the players are making decisions to control the course of the story. We’re using the three-act structure to help guide us. What is Three-Act Story […]


We’re probably overdue for our first developer update blog post, but even so we’ve been keeping busy with the development of Harrowing Adventures! This week is an exciting week because we have finished building the architecture for the single player game, which will serve as the prologue to Harrowing Adventures. So we’ve made a game! […]